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FA Shop Robbery is a configurable store robbery resource for FiveM. Players can intimidate clerks, empty registers, search shelves, and open safes through a staged robbery flow.
This documentation covers resource version 1.0.6. The examples assume the resource folder is named fa_shoprobbery.

Why use FA Shop Robbery?

Flexible setup

Use ESX, QBCore, Qbox, or standalone mode with configurable inventory, target, dispatch, and minigame bridges.

Server-authoritative

Reward, distance, cooldown, item, and duplicate-claim checks run on the server.

Built for roleplay

Configure clerk reactions, silent alarms, police requirements, safe methods, reward tiers, and robbery order.

Robbery flow

1

Control the clerk

Intimidate the clerk through your target system, by aiming an allowed weapon, or with either method.
2

Loot the store

Rob individual registers and shelves. Different players can reserve different targets at the same time.
3

Open the safe

Use a keypad, drill, or a configured legacy safe method. The correct keypad code stays on the server.
4

Reset after cooldown

Store, player, and optional global cooldowns control when another robbery can begin.

Start here

Check compatibility

Review required resources and built-in integrations.

Install the resource

Install both resource folders in the correct order.

Configure gameplay

Set bridges, robbery rules, stores, safe access, and rewards.

Connect integrations

Configure supported systems or add a custom adapter.

Use client exports

Connect a custom shop or target to live clerk state.
New installation? Follow Installation, then complete the first-server-start checklist before changing robbery balance.